| ||||||
(M7) Cosmic Awareness* (- 16 -) The
hero is in tune with the entire scope of reality. He possesses a detached,
omniscient viewpoint that allows him to explore the entire existence of a chosen
subject. Unfortunately, this causes such a massive overload of superfluous
information that the hero is hard pressed to sort it all out. The FEAT
represents the hero's ability to recover a specific bit of information from all
the effluvia. The more exact the required detail, the higher the difficulty.
Discovering basic facts or locating any one on the Earth requires a green FEAT.
Complex information or finding anyone within a star system requires a yellow
FEAT. Secrets, weaknesses, arcane knowledge, and anything else the Judge wants
to make difficult to find out requires a red FEAT. The
Power can be used to automatically track any Class-1000 or higher Power within
ten miles of the hero's position. In combat the Power raises the hero's own
attacks +1CS by detecting the weak points in the opponent. The
major drawback to this Power is that can lead to insanity, especially catatonic
withdrawal, as the hero's Psyche is continually inundated by a flood of
information. The Judge can determine the chance of temporary insanity by
secretly making a Reason FEAT for the hero; a green, yellow, or red FEAT means
the hero has retained all his marbles for another day. The Judge should make
this check any time the hero uses the Power more than five times a day or a
number equal to 10% of the Power rank number, whichever is higher. Because of
this, caution is urged in the use of this Power. If the Power is somehow
negated, the hero may also go into a state of shock or severe depression. Any
mental problems the hero suffers can be cured by normal psychotherapy. The
Optional Power is Hyper-Intelligence. |