| ||||||
(M10) Empathy (24-26) The
hero can detect the surface emotions of others. The hero can detect the target's
emotional state and further refine that knowledge to discover the target's
physical state, surroundings, and location, insofar as these have an influence
on the emotions. He can transmit his own emotional state but he cannot impose
this on others (that requires Emotion Control). Empathy
is extremely useful when the hero has to deal with non-sentient beings or large
numbers of people. It can read the target's mood and support already existing
emotions. The range can vary within a single Power rank. The distances shown on
column B of the Range Table refer to a single target. Each additional target
reduces the range -1CS. Range never falls below Feeble, even if the hero is
trying to read the emotions of a crowd. The Power functions for as long as the
hero concentrates on using it. The hero can send 'Empathic, messages by means of
a Power FEAT. The message is in the form of a burst of emotion accompanied by a
subtle identification of the Empath. A green FEAT transmits to a known person
and location. A yellow FEAT transmits to a known person in an unknown location.
A red FEAT is the Psionic equivalent of a general announcement. ("Did you
feel that? Felt like somebody was really scared… Wait a minute. That was
Sender. He needs us!") Optional
Powers include Clairvoyance and Emotion Control. |