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(M11) Free Spirit * (- 27 -) The
hero's soul is capable of independent existence in the real world. The Free
Spirit can leave the hero's body and travel independently; it is often mistaken
for an Astral Body. The Free Spirit can even survive the death of the physical
body without being immediately drawn into an afterlife dimension; this requires
a red Power FEAT at the time of death (more on this later). Free
Spirits possess all the Mental Abilities, Talents, and Powers of the whole
being. Health remains unchanged although now it is more of a measure of how well
the Free Spirit can resist entering the appropriate afterlife. If
the Free Spirit is still in his original body, that body may either retain a
share of the overall consciousness when the spirit is away or the body may lapse
into a coma at these times. There an equal chance of either, although the player
should choose one at the time the hero is created. If the original body is dead,
the Free Spirit can develop bonds to one or more new bodies, dwelling like a
tenant in each but tied to none. The Free Spirit cannot Possess the body or in
any way hinder the real owner's abilities. They do share a telepathic bond that
extends into shared dreams. If the Free Spirit possesses Powers that require a
physical form to use, he can lend these to whatever body he is occupying.-When
this Power appears during the character generation process, the player must
decide whether the body the Free Spirit is occupying is his own or a loaner he
picked up along the way. In the latter case, the player will then have to
generate two complete sets of statistics, those of the Free Spirit and the real
owner of his current body. Free
Spirits can be created later on. Any character who dies in a campaign has a
chance to become one, even if he did not possess this actual Power to begin
with. The transformation is accomplished by making an Unearthly Psyche FEAT and
expending all the hero's Karma. |