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(M12) Hallucinations * (28-31) The
hero can create illusions directly within the target's mind. Such illusions are
telepathic, not holographic, in nature. As such, they cannot be mechanically
detected or recorded except by devices that simulate Telepathy or human thought
patterns (such as player character Robots). Hallucinations can only be seen by
the target of this Power. The
ranges for this Power is shown on column A of the Range Table. The target must
be within sight of the hero, although the hero can extend his sight and thus his
Power range by the use of artificial aids. These include telescopes, remote TV
cameras, clairvoyance, and Telescopic Vision. The target need not see the hero
in order for the Power to affect him. Normally the Power affects only a single
target. Each additional target decreases the range -1CS. Targets are allowed to
disbelieve the Hallucination by making an Intuition FEAT but only if they
suspect the true nature of what they are seeing. Hallucinations
last as long as the hero concentrates on creating them. They inflict no real
physical damage but can be used to disguise an actual Power's use. The hero can
use one additional Power simultaneously with this one. Hallucinations can be
used to inflict psychosomatic damage. If the apparent damage is believable, the
target will physically react to it. Hallucinatory "death" results in
the target lapsing into unconsciousness for 1-20 turns. Since a target who takes
the time to examine his wounds will realize he has not been hurt (at least not
in the way he thinks he should be), the hero is advised not to use
Hallucinations that rely on direct attacks. |