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(M14) Hyper-Invention (41-47) This
is a special form of Hyper-intelligence that is common enough to merit its own
classification. It is a permanent enhancement of the hero's overall intelligence
that is channeled into the field of mechanical design and engineering. The hero
is an Edison-like genius who take existing materials and technologies and use
them to create new devices or applied technologies. He can repair previously
operational devices, even if the device was of an unknown type. The
hero can learn new technologies at a rate determined by his rank, the complexity
of the technology, and the amount of instruction available. Modern technology
requires an Excellent Intensity FEAT. Advanced technology requires a Remarkable
Intensity FEAT. Alien or futuristic technology vary from Incredible Intensity (Shi'ar)
to Unearthly (the Watcher). The color of the FEAT is determined by the amount of
instruction the hero receives. A green FEAT requires instructional materials
that explain the technology (a teacher, books, holocubes). A yellow FEAT is
required if the hero has access to materials not specially designed to instruct
someone in that technology (readouts, performance specs, operating manuals, a
copy of a working device). A red FEAT is required if all the hero is has an
inoperational device if that technology. Like
Hyper-intelligence, the Hyper-Inventor can raise his rank +1CS by specializing
in a particular field. Examples include vehicles, weapons, biomedical
technology, and architectural engineering. The
hero has the ability to manufacture or modify items using any technology he
knows. He still requires adequate physical resources to create the items, though
the cost of anything he builds himself is decreased -2CS compared to the list
price for off-the-shelf versions. A Power FEAT based on the desired item's tech
level determines the durability of the item. A green or yellow FEAT means the
item has the same durability as a normally manufactured item. A red FEAT means
the item will function but has performance problems; the Judge can decide how
long or well the item functions before it fails.
Note: This is one of those Powers that can be used for personal profit. The
hero can design and build exotic paraphernalia for other characters and NPCs on
commission. This can raise the hero's Resource level by whatever fees he can get
away with. |