Norseman Central
(- 66 -) M18 -Mental Duplication

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(M18) Mental Duplication (- 66 -)
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This is a combination of Powers that enables the hero to psionically study a subject's mind and then create a simulation of that mind within the hero's own brain. This is a great way to learn secrets and interrogate subjects who would otherwise be rather uncooperative (at best). The duplicated mind contains the personality of the original, most memories, and possibly the mental or psionic Powers of the original. The subject is unaffected by the Power and loses none of his own mental abilities. He is usually unaware that Duplication has even occurred.

The relationship between the hero's and the duplicate’s mind takes one of three forms. The player must choose one form when he first creates the hero; this form applies for any duplicates the hero creates.

Regardless of the form, the hero must make a FEAT at the time of Duplication in order to determine the completeness of the duplicate mind. Any mind can be duplicated, regardless of its Psyche rank. The hero always duplicates the subject's personality and basic memories; the duplicate mind is an amnesiac. A green FEAT copies the subject's detailed memories. A yellow FEAT copies the subject's Talents. A red FEAT duplicates the subject's Mental and Psionic Powers.

The range at which the hero can duplicate a mind is determined by the Power rank. Appropriate ranges are shown on Column A of the Range Table.

The duration of the duplication is determined by the hero's Psyche rank. A duplicate mind has a duration of the number of minutes equal to the Psyche rank number. The duration decreases -1CS for all duplicate-minds with each additional mind. For example, Copicat's Excellent Psyche enables him to maintain one duplicate-mind for 20 minutes or a maximum of five minds for two minutes. If the hero exceeds his limit, the new duplicate-mind will last for one turn and then all his copied minds will vanish. Note: the decreased duration only applies to the Detachment and Merge forms; the Transformation form can be used repeatedly since the latest duplication automatically erases the previous one.

When the hero is created, the player must determine how much control the hero has over his Power. Failure to make at least a green Reason FEAT means the Power functions automatically, despite the hero's wishes. In the case of uncontrolled Power usage, the range at which duplication occurs drops to contact-only. The hero can maintain some control by covering all parts of her body that might normally touch another person's skin. For example, Rogue wears a full body covering complete with gloves.

In rare cases, the duration of a specific duplicate mind can be extended to permanence. Such cases result from a combination of extremely peculiar factors. One such example occurred when Rogue's Mutant Power interacted with Ms. Marvel's Kree-Modified Human physiology. The result is that Rogue's mind permanently merged with a facsimile of Carol Danvers' mind. If permanence occurs to someone with the Transformation form, then the hero's original mind is permanently destroyed.

Optional Powers include Mind Drain and Power Duplication.

The Nemesis is Mind Blast; this negates all duplicate minds.