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(M23) Postcognition (- 74 -) The
hero has the ability to "see" the past. The Power requires the hero to
have physical contact with the target whose history is being examined. The hero
can mentally examine a person, item, or site and mentally re-live a specific
moment of history from the target's point-of-view. As such, it only reveals
factors that somehow affected the target. It
is important that the Judge secretly roll the dice whenever the hero uses the
Power. This prevents the player from knowing the accuracy of his vision. The
hero can delve into the past the number of weeks equal to the Power rank number.
For example, a Poor rank can see events of four weeks ago, an Amazing rank can
look back almost one year, and a CL5000 rank can look back a century. The
clarity of the vision is determined by what FEAT color is attained. A white roll
lets the Judge say anything that comes to his head; accuracy and truthfulness
are optional. ("This doll was once a living child.") A green FEAT
gives vague impressions; the Judge should be honest about the real past but give
only partial details. ("A little girl held this doll. She had black
hair.") A yellow FEAT gives general information; the Judge should give any
information he can, though within the limits of what the target would know.
("The girl's name is Helen. She is feeling very angry. She is mad at her
friend Davey.") A red FEAT reveals information that might not be otherwise
available, including details that the subject might not have known at the time.
("Helen is mad because Davey broke her doll. Helen is going to get even
with Davey. Helen is a mutant.") Postcognition
can be used to gain information on what an item is and who may have handled it.
It cannot provide a detailed analysis of the item's internal structure or
as-yet-unrealized potential. For e xample, examining a nuclear bomb would reveal
how it was manufactured and handled but the Power wouldn't even hint at the
bomb's explosive potential. The
hero gains +1CS when using Postcognition on friends, possessions, and his
dwelling place. He gains +2CS when using the Power on himself. This can be used
to probe times of which the hero has no memory, such as sleep or amnesia.
("What was the Black Widow doing in my apartment while I was asleep?") |