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(M25) Psionic Vampirism* (- 76 -) The
Psi-vampire can drain the mental energies of his victim. He then uses the
purloined energy to increase his own Strength, Endurance, Psyche, and his own
Powers' ranks. The
Psi-vampire can drain the mental energy from a target by means of a Power FEAT.
The intensity rank is determined by the victim's Psyche. A successful FEAT
enables the Psi-vampire to drain an amount of energy equal to his Power rank
number. This amount is drawn in equal amounts from the victim's Reason,
Intuition, and whatever Mental Powers he possesses. The process can continue
indefinitely, with each successful FEAT enabling the Psi-vampire to drain more
mental energy. The
Psi-vampire can voluntarily cease feeding at any time by making any color FEAT
except red. A red FEAT means he has entered an uncontrollable feeding frenzy
that can only end when the victim is completely drained or the Psi-vampire has.
been repelled. If
the Psi-vampire fails to make a FEAT at any point in the feeding process, he is
instantly repulsed by the victim and can never re-establish his attack.
Furthermore, the victim is now immune to any further vampire attacks by that
particular Psi-vampire. This immunity does not extend to other Psi-vampires. The
Psi-vampire distributes the gained energy among his Strength, Endurance, Psyche,
and whatever Powers he has. He cannot raise this Power's rank; no Vampire of any
type can ever raise his own Power rank. So
why do Psi-vampires do it? The answer is they lose energy at a frightful rate.
The rank numbers for Strength, Endurance, Psyche, and all his Powers (except
this one) each drop one point per hour. The Psi-vampire must feed in order to
return the affected Abilities to their original ranks. This also explains why
Vampires are so rare: lower ranked Vampires must constantly feed and are
therefore easily detected and destroyed. If
the Psi-vampire is-deprived of victims, he enters a death-like trance when all
his afflicted Abilities drop to Shift-0. His Vampiric Power continues to
function and will try to feed on anything that comes in contact with the body.
When the Abilities return to Feeble rank, the Psi-vampire returns to life. When
the Psi-vampire is created, the player must choose at least one Weakness. The
player can increase his Power rank +1CS for each additional Weakness he chooses,
up to a limit of three additional Weaknesses. Psi-vampirism
is communicable. A sentient being who was completely drained by a Psi-vampire
must make a Psyche. FEAT roll. A red FEAT means the victim has himself been
transformed into a Feeble Psi-vampire. |