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(M29) Speechthrowing (- 81 -) This
is best described as "super-ventriloquism." Although it is radically
different in execution from the Talent of Ventriloquism, the effect at low
levels is similar. Simply put, the hero can make his voice audible in a distant
location, without the vocal soundwaves actually traveling the intervening
distance. The Power is actually a specialized form of Telekinesis which allows
the hero to agitate the distant molecules in a way that simulates sound
transmission. The Power enables the hero to be heard instantaneously at any
distance, despite any barriers to normal sound transmission. The only barriers
that stop this Power are those that interfere with Psionic Powers. Speechthrowing's
range is determined by its Power rank. Column E of the Range Table shows
appropriate distances. The hero has 100% accuracy, provided he can somehow sense
the target area. This is commonly provided by such Powers as Clairaudience and
Clairvoyance. If the hero lacks the means to check on his aim, he cannot control
anything but the basic direction his voice is being sent. If
the hero has other sonic-based Powers, they can be combined with this Power to
greatly enhance their range. If the hero has Extradimensional Detection or
Dimension Travel, these can be used to modify the Power and enable the hero to
Speech-throw into other Dimensions. The
Bonus Power is Clairaudience. Optional
Powers include Clairvoyance, Vocal Control, Hyper-hearing, and Sensory Link. |