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(M30) Telekinesis (82-85) The
hero can handle material objects without having to make direct or indirect
physical contact (pushing or blowing, for example). The hero can perform any
action that could be accomplished using normal Strength. The Power rank serves
as an equivalent for the Strength rank. Most Telekinetics ("TKs")
visualize their Power in terms of an amorphous arm extending from the body. This
leads to a curious psychological handicap in that most TKs cannot lift their own
bodies. Only rare examples like Marvel Girl have overcome this bit of
irrationality. The
range is determined by the Power rank. Column A on the Range Table shows the
ranges for a single act of TK activity. Each additional simultaneous action
reduces the range -1CS. Multiple activities share the common pool of TK
strength. The more actions that are attempted, the weaker each telekinetic arm
becomes. If the hero attempts to perform a greater number of simultaneous
complex activities than the Judge thinks plausible, the Judge may require an
Agility FEAT. If
the hero also possesses Remote Sensing, she can develop a sense of touch through
her TK grasp. This permits the hero to handle materials that are not within her
sight. Clairvoyance can be incorporated into TK to permit visual guidance. Optional
Powers include Matter Animation, Molding, Clairvoyance, Remote Sensing/Touch,
Levitation, and True Flight. |