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(M31) Telelocation (- 86 -) The
hero can Psionically locate a chosen target. This differs from normal Tracking
in that no physical or sensory contact, however tenuous, is required.
Consequently, the Power is not hampered by the concealment, erasure, or absence
of the target's "scent." Telelocation can operate over immense
distances. The only factors that can hinder the Power are those that diminish
any Psionic activity. The
range, determined by the Power rank, is shown on column D of the Range Table.
This represents a sphere centered on the hero; the quarry must be within it. The
hero must have a stimulus to channel her Power toward a specific quarry. The
nature of the stimulus determines' the Power FEAT. A green FEAT requires contact
with a part or possession of the quarry. A yellow FEAT requires the hero to have
previous contact with the quarry. A
red FEAT is required if the hero only has second-hand information about the
quarry (and it had better be good). Optional
Powers include Clairvoyance (limited to already located quarries) and
Extradimensional Detection (which automatically combines with this Power to
extend its range into other dimensions). |