| ||||||
(M33) Total Memory (96-98) The
hero has the ability to remember anything that he has ever experienced. This
could be a book he's read, the faces of everyone he saw on Tuesday, what birth
was like, and so on. The accuracy of his recall is his Power rank number treated
as a percentage. Feeble is 2%, Excellent is 20%, and so on to automatic accuracy
at Unearthly rank or above. The
color FEAT reflects the nature of the memory being sought. Green FEATs involve
personal memories. Yellow FEATs involve learning experiences. Red FEATs involve
unconsciously gained information, such as the faces of everyone the hero saw on
Tuesday. The
Power is the perfect complement for Hyper-Intelligence by providing a built-in
library. It can be used to simulate that Power, Hyper-Invention, or Weapons
Tinkering, provided the hero once read texts that explained how to do things
that come naturally to those with the other Powers. ("Well, I read Reed
Richard's notes on constructing dimensional gateways, so if I just follow his
plans we should be in the Negative Zone by next Monday night.") When
playing a character with Total Memory, assume he is a voracious consumer of all
media. It is to his advantage, after all. Such characters are also fond of
quoting obscure texts or unconsciously reciting encyclopedia entries. The Power
doesn't really alter either Intuition or Reason, thus these can be used as a
guide for what the hero has probably read in the past. When the hero claims to
have read a special text, the player is required to make a Reason FEAT to prove
he has read something along the desired liner. Flashback
is a real danger. If the hero was ever a victim of a mental attack, there is a
chance the memory will accidentally resurface at a later time and the effect
returns anew. Such flashbacks occur when the hero is somehow reminded of the
original incident. The hero must make a green Psyche FEAT to avoid reliving the
full effects of that other Power.
Example: Phtomemry was under Ringmaster's Hypnotic Control for two days back
in 1978. Today he saw a news report on Ringmaster's parole hearing. Suddenly the
compulsion to rob jewelry stores returned. Optional
Powers include Hyper-Invention, Hyper-intelligence, and Weapons Tinkering. |