Norseman Central
(01-08) PC1 - Control *

Version 4.0

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(PC1) Control * (01-08)
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The hero can alter the behavior of pure Power, whether it is in a raw or applied state. The hero can control the actions of any Powers within his range and capability. If the Power is free of a living super-being's body, that Power's rank determines what Intensity FEAT is required. If the Power is internalized within a living super-being, the necessary FEAT is determined by that being's Psyche. If Control is achieved, it affects the entire rank of that Power.

The range at which the hero can exert control is determined by his own Power rank number. Distances are shown on column A of the Range Table.

The Macro-Power can affect either a specific type of Power within a specific area, regardless of how many super-beings are affected, or all the Powers possessed by a specific being. The duration of the Control lasts a maximum number of minutes equal to the Power rank number. After the expiration of the Control, it must be reestablished. This can be done indefinitely.

Control is normally directed in a straight line. If the hero wishes an area effect, the sphere he creates has a radius equal to -4CS range. For example, Excellent Control can be exerted on a target six areas away or be contracted into a field that only surrounds the hero's body.

There are three forms of Control. At least one form must be chosen when the hero is created. This is initially at full strength. If the player wants the hero to have more forms, each additional form decreases all Control ranks by -1CS.

Undesired Control can be avoided by Dodging a directed attack, moving out of the Control's range, or by the use of such Powers as this one, Force Field vs. Power Manipulation, and Resistance to Power Manipulation. Successful resistance means the would-be victim retains his Powers, at least for now.