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(PC4) Duplication (19-23) If
the hero acquires this Power, the player should immediately set aside all his
previously generated Powers and not roll any more. The hero can use his
Macro-Power to duplicate the characteristics of any other Power. The Power ranks
for the duplicated Powers is equal to the Macro-Power's own rank. Such Powers
remain as long as the hero concentrates on maintaining their existence.
Unfortunately, the hero can only Duplicate a single Power at any one time.
Switching Powers takes three turns. The
hero must be exposed to a Power in order to later duplicate it. Such Powers must
be used within 10 feet of the hero. A green FEAT enables the hero to store the
Power for later duplication. It
is assumed the hero has been exposed to others' Powers at some point in his
past. Initially the character has a limited number of Powers he has already
encountered; these are represented by Powers already generated but set aside. If
this was the first Power the hero generated, then randomly generate a single
Power. The
hero rapidly gains Powers by duplicating those of companions or foes. Since the
Power must be used, foes can be a hazardous source of new Powers. The
hero has a finite number of Powers he can duplicate. The maximum number is equal
to his Power rank number. If the hero exceeds the limit, the new Power replaces
an old one. The
act of analyzing a Power for later duplication takes three turns. In no way does
this affect the source of the Power. The
hero can develop a Power Stunt that enables him to duplicate Talents as well. |