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(PC6) Energy Source Creation * (38-39) This
is another Power the Judge may want to restrict to NPCs or high level heroes.
The hero can create items that can in turn provide Powers to other people. The
hero is able to charge a target with raw Power. The target must be non-living or
non-sentient. The target is transformed into a battery that can harmlessly store
raw Power indefinitely until needed by the target's new possessor. The hero can
store any Power except this one. If the hero is working in conjunction with
another super-being, the Powers of this other being can also be stored with the
target. The
Macro-Power can store a maximum number of spells equal to this Power's rank
number. The maximum number of total rank numbers is equal to this Power's rank
number as well. The
hero must be in contact with the target in order to fully charge it. If he does
not make contact, the ranks for all spells to be bestowed drop -1CS for each ten
feet separating hero and target. The
act of creating an Energy Source can be disrupted by a variety of factors. The
presence of a Psyche within the target prevents this Macro-Power from affecting
it. Removing the target from range stops the process of creation. The
Macro-Power can be blocked by such Powers as Force Field vs. Power Manipulation,
Resistance to Power Manipulation, Power Control, and Power Domination. When
the hero creates a new Power Source, he must state what conditions are necessary
to release the Powers in a controlled manner. |