| ||||||
(PC9) Gestalt (56-60) When
this Power is first generated, it replaces all other Powers the hero might have
other had. If a hero is clever, then no other Powers are needed. The basis for
Nemesis is the ability to automatically analyze an opponent's Powers and
Weakness. The hero then instantly generates a Power that can defeat the
opponent. The newly created Power can be a +1CS version of the opponent's Power
or is an opposing Power. The nature of the Nemesis Powers varies with each
opponent. The only Power that a Nemesis cannot Generate is Power
Control/Negation. Analyzing
an opponent takes one turn. Designing a suitable Power and infusing into the
hero's body takes two turns. Switching opponents causes an additional delay of
seven turns, The opponent must be with 10 feet of the hero for analysis to
occur; this can be extended to 100 feet if the opponent is the only superbeing
in the area. This
Macro-power's rank determines the maximum Power rank of a generated Power. When
facing a foe of greater strength, the player must select a Power that can still
prevail, despite the disparity. |