Norseman Central
(56-60) PC9 - Nemesis

Version 4.0

[Back] [Home] [Up] [Next]
  
Up  
  

(PC9) Gestalt (56-60)
Back ] Next ]

When this Power is first generated, it replaces all other Powers the hero might have other had. If a hero is clever, then no other Powers are needed. The basis for Nemesis is the ability to automatically analyze an opponent's Powers and Weakness. The hero then instantly generates a Power that can defeat the opponent. The newly created Power can be a +1CS version of the opponent's Power or is an opposing Power. The nature of the Nemesis Powers varies with each opponent. The only Power that a Nemesis cannot Generate is Power Control/Negation.

Analyzing an opponent takes one turn. Designing a suitable Power and infusing into the hero's body takes two turns. Switching opponents causes an additional delay of seven turns, The opponent must be with 10 feet of the hero for analysis to occur; this can be extended to 100 feet if the opponent is the only superbeing in the area.

This Macro-power's rank determines the maximum Power rank of a generated Power. When facing a foe of greater strength, the player must select a Power that can still prevail, despite the disparity.

Nemesis has two inherent weaknesses. The first is that the Macro-Power can only cope with a single opponent's Powers at one time. The second problem is that the Macro-Power is helpless against Powerless people. If there is no Power to overcome, then it cannot generate a Power. Because Nemesis possessing heroes tend to overly rely on their Macro-Power, they tend to be a little rusty when it comes to Fighting normal people. Decrease Fighting's rank -2CS for such cases.