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(PC14) Weakness Creation * (97-100) The
hero can bestow a weakness on a victim that is just as dangerous as if the
victim as always possessed that Weakness. The
hero must make a Power FEAT whose Intensity is determined by the victim's
Psyche. Success means the hero has temporarily mangled the victim's physiology
and given him a new Weakness. The player randomly generates the nature of the
Weakness using the Tables in the early sections of this book. The
duration of the Weakness is determined by a separate Reason FEAT made at the
time the Weakness is created. A green FEAT gives a duration of 10 turns times
the Reason rank number. A yellow FEAT increases that to 1000 turns times the
Reason rank number. A red FEAT further increases that to 10,000 turns times the
Reason rank number. At
the expiration of the duration, the victim returns to normal, unless he has died
in such a way he cannot be revived. |