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(S3) Anatomical Separation (- 10 -) This
is the most grotesque Power available but it has its advantages nevertheless.
With this Power the hero can spontaneously and harmlessly separate his body into
independently functioning segments. Physiological functions like blood flow and
neural activity continue in the same manner as if the body were whole. Detached
parts cannot regenerate if the body is destroyed unless the hero has a
regenerative Power. If any detached part JS: damaged or destroyed, the hero
suffers the normal damage; his body also reassembles immediately, if possible. The
practical basis for this is the power of Gateway/Spacewarp targeted on the
hero's own body. In "game reality" the hero forms two parallel
Spacewarps at the desired point of detachment, then shifts the location of the
outer warp. The perceived result is that part of the hero's body detaches and
flies off on its own. Normally,
the majority of the hero's body acts as an anchor and cannot be moved by
shifting the Spacewarps. The hero can develop Power stunts with which he can
transport himself. (Example: the hero sends out a hand to grab onto a distant
object and then pulls himself to it.) Detached segments can travel at Power rank
speed for Land/Water movement; involuntary reattachment due to injury is
instantaneous. The maximum range and duration of detachment are also based on
the Power rank. Each additional detachment decreases the range and duration by
-1CS, for a cumulative effect.
If a
single detached segment is prevented from returning to the body at the end of
the duration, the rest of the hero's body is instantly drawn to the missing
piece. Any intervening barrier is destroyed, doing damage to the hero
appropriate to the barrier. If
there are two or more missing parts, the rest of the hero's body is instantly
drawn to a point midway between them. From there he can move freely in order to
recover himself. He loses 1 point of Health for each 10 turns he remains apart.
Upon reattaching the next-to-last part, he is instantly drawn to the last part. Separating
the legs from the torso does not cause the hero to fall. Rather, the torso can
move freely about on its own, at normal movements rates for Land/Water. Despite
a player's misgivings, this Power lends itself to several useful Power stunts. A
self-propelled sword arm is handy in a fight. A hero facing a toxic cloud could
leave his nose behind. The Power provides +1CS protection against edged weapon
attacks; a blade cannot sever something already detached. It is also a great
Power for a macabre sense of humor. |