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(S9) Body Coating (31-33) The
hero can surround himself with a flexible layer of a protective substance not
normally found on his body. The body coat provides protection and allows the
hero's Power(s) to manifest (i.e., if the body coat is not present, the hero
cannot use his other Powers). Damage to the body coating is not carried over to
the hero's own Health; no points are lost even when the coating is completely
destroyed. Any damage to the coating can be quickly repaired by the hero's body
secreting more of the coating material. The degree of protection and the speed
of repair to the coating are determined by the Power rank. The
coating can be of any one substance. When creating the hero, the player must
determine the nature of the Body Coating material. Common examples include ice,
iron, steel, copper, rock, wood, and insulation. Each material has its own
characteristics. If
the player rolls this Power more than once when creating the hero, the player
may opt for a variety of coatings or increase the rank of the first coating by
+1CS, cumulative. When
coated, the hero is vulnerable to attacks against that specific material, like
flame against wood, electricity against metal, or sudden thermal change against
rock. Variables include the material strength of the coating, its normal
duration, the speed of creation, the rate of replenishment, and the effects on
the body. The
Body Coating Power gives the hero an added vulnerability to relevant Matter
Control Powers. When the coating has reached its duration limit or is no longer
needed, it simply flakes off the hero, s body and quickly disperses as dust or
vapor. |