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(S23) Physical Gestalt (68-70) This
is a variation of S2/Alter Ego. Two or more relatively normal people actually
merge their bodies to form a single, powerful being—the hero. When a player
rolls this Power, he has to create three different characters. The
Gestalt hero may physically resemble a blending of features from each of the
merged characters, or have a completely different appearance. In any case, the
Gestalt hero will have a normal appearance. No two-headed, split-torsoed freak
results, unless this Power is distorted in some way. Interference by such Powers
as Magic or Power Control may result in the Gestalt hero forming as a freak. The
hero can still revert to his normal selves, though, no matter how weird he gets
(the Judge may want to require an Unearthly FEAT, though, at his discretion).
Both or all normal selves are required to form the Gestalt. If one is
unavailable, the Power cannot function. Damage
to a normal self is carried over to the Gestalt self; for example, if one person
has a whomping head cold, so will the Gestalt. However, the Gestalt hero's
superior recuperative faculties can quickly repair any such illness. The normal
and Gestalt selves never co-exist except under extraordinary circumstances (see
S2/Alter Ego). The Gestalt mind may be a schizoid combination of each of the
normal minds, or be a completely independent mind. In the latter case, the
Gestalt may have full, partial, or no knowledge of his component selves.
Likewise, the normal selves may not have any idea of what their Gestalt self is
up to' Variables include whether the merger is voluntary or automatic, the
duration, and the maximum difference between normal selves when attempting to
merge. |