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(T21) True Flight (83-91) The
hero can fly through air and space without an apparent means of propulsion. This
is the most desired Power in the history of the world. The Power rank determines
the maximum speed the hero can attain in a specific condition. There are three
mediums in which a hero can fly. The slowest form of Flight occurs when the hero
torpedoes through the water at the Water Movement rate. Faster speed occurs when
the hero flies through the air at the Air Movement rate. The fastest flight
occurs when the hero is free of any hindering atmospheric friction; this is the
Space Movement rate. Acceleration occurs at a rate of +1CS per turn.
Deceleration occurs at -2CS per turn. The
hero's maneuverability is determined by his Agility. The hero may be able to
surpass light speed but if he has Feeble Agility he is going to need a wide
turning radius. True
Flight includes as a side effect Power rank resistance to atmospheric friction
and lungs adapted to breathe high velocity wind. It does not include the ability
to breathe water or survive the rigors of outer space. When
creating the hero, the player can define the Power in any way that is consistent
with the character or his equipment. Optional
Powers include Body Resistance, Armor Skin, Self-Sustenance, and Telekinesis. |