| Smaller Size |
The Erebus may be difficult to hit based upon
it's smaller size. This might not be as useful as it could be, since it
has three times the spatial cubage of an RMN destroyer. |
| No impeller wedges |
RMN tactical solutions would have to be with
light-speed sensors. (Missiles have these sensors) |
| Very high maximum acceleration |
1,100g versus 604g. (This really
only is effective for trying to disengage) |
| Much denser construction material |
Despite it's relatively small size, it
out-masses the RMN Heavy Cruiser. |
| Active Shields |
These do NOT block all energy damage, but they
are still quite effective. |
| Phased particle weaponry. (Phasers) |
|
| Omni-directional firing of Phasers |
|
| Photon Torpedo |
High-intensity, anti-matter bomb pumped,
whole-spectrum light torpedoes with either a proximity or hard contact
detonation. |
| Quantum Torpedo |
High-intensity, anti-matter bomb pumped,
whole-spectrum light torpedoes in an armor bypassing delivery vehicle. |
| Matter Transporters |
|
| More? |
|
| Low relative combat speeds |
At relative speeds over .3c the weapons
targeting and control starts to degrade. |
| Relatively low combat maneuvering |
Progressively longer targeting delay after
high-g (300+) maneuvers. |
| Poor torpedo born targeting computers |
Torpedoes are even less capable of countering
combat maneuvers than the starship is. |
| Sub-light weaponry |
Every weapon is sub-light, allowing for evasive
maneuvering at higher ranges. (Is this why combat happens so closely in
Star Trek?) |
| No impeller wedges |
|
| Depleatable shields |
Primary passive defense is reduced with
subsequent hits. |
| Very short combat ranges. |
Especially if you want to HIT anything that is
not stationary |
| Catastrophic damage |
Has a tendency to attract 'golden BBs.' |
| FTL travel can be disrupted. |
Warp field fails in proximity to huge
gravitational fields. (Knocked out by impellers?) |
| Torpedoes need to get really close |
At most, they have a standoff range of 100
meters. |
| Over Optimized shields |
Shields are attuned to provide the most
protection against contemporary weaponry. New weapon types, and primitive
weapon types have a higher effectiveness until the shields can be
adjusted. |
| More? |
|